AIDB Daily Papers
TombWriter:ビートレベルの対話で物語の考古学を支援する人間とAIの共著システム
※ 日本語タイトル・ポイントはAIによる自動生成です。正確な内容は原論文をご確認ください。
ポイント
- 使い捨てプロンプトに依存しない、物語の構造を掘り起こす「物語考古学」という新しいAI共著アプローチを提案した。
- 作家が散文ではなく物語のビートレベルでAIと対話し、構造的発見を重視することで、作家の主体性と所有権を強化する。
- 開発したWebツール「TombWriter」を用いた実験では、作家はAIを生成エンジンと捉え、構造発見に有用性を感じた。
Abstract
The dominant paradigm for LLM interaction in AI co-writing uses disposable prompts that vanish after use. This may lead to imprecise results, cumbersome workflows, and diminished author agency and ownership. We propose LLM-based story archeology, where prompts serve as a hierarchical story instrument refined over time to extract the writer's intended story. Drawing on the fossil theory of story- telling, where stories exist as latent structures that writers excavate through their craft, this approach supports agency and ownership through high involvement and control. Writers work at the level of story beats rather than prose. They generate character actions in scenes to discover emergent possibilities, simulated by the LLM or directly nudged, then edit resulting beats to refine scenes iteratively. Prose is generated from beats based on style and genre, separating structure from style. We developed TombWriter, a web-based tool that visualizes stories as navigable cards -- characters, scenes, and beats -- through a five-stage narrative pipeline. We conducted a qual- itative study with five experienced writers who used the system over three days. Through semi-structured interviews, we found that writers framed AI as a generation engine rather than collabo- rator, claimed ownership while reporting voice loss, and valued the system for structural discovery rather than prose production. We contribute the story archeology approach, the TombWriter system, and qualitative findings on beat-level human-AI co-writing.
Paper AI Chat
この論文のPDF全文を対象にAIに質問できます。
質問の例: