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TacticGen:適応可能でスケーラブルなサッカー戦術生成の実現
※ 日本語タイトル・ポイントはAIによる自動生成です。正確な内容は原論文をご確認ください。
ポイント
- 本研究では、ゲームコンテキストに基づいて多人数移動と相互作用のシーケンスとして戦術を定式化する生成モデル「TacticGen」を提案した。
- 既存の予測モデルとは異なり、TacticGenは協調的・競争的なプレイヤー間のダイナミクスを捉えるマルチエージェント拡散トランスフォーマーを採用し、戦術生成のギャップを埋める。
- TacticGenは、ルール、自然言語、またはニューラルモデルで指定された多様な推論時目標に適応可能な戦術を生成し、専門家による評価でその実用性が確認された。
Abstract
Success in association football relies on both individual skill and coordinated tactics. While recent advancements in spatio-temporal data and deep learning have enabled predictive analyses like trajectory forecasting, the development of tactical design remains limited. Bridging this gap is essential, as prediction reveals what is likely to occur, whereas tactic generation determines what should occur to achieve strategic objectives. In this work, we present TacticGen, a generative model for adaptable and scalable tactic generation. TacticGen formulates tactics as sequences of multi-agent movements and interactions conditioned on the game context. It employs a multi-agent diffusion transformer with agent-wise self-attention and context-aware cross-attention to capture cooperative and competitive dynamics among players and the ball. Trained with over 3.3 million events and 100 million tracking frames from top-tier leagues, TacticGen achieves state-of-the-art precision in predicting player trajectories. Building on it, TacticGen enables adaptable tactic generation tailored to diverse inference-time objectives through classifier guidance mechanism, specified via rules, natural language, or neural models. Its modeling performance is also inherently scalable. A case study with football experts confirms that TacticGen generates realistic, strategically valuable tactics, demonstrating its practical utility for tactical planning in professional football. The project page is available at: https://shengxu.net/TacticGen/.
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