AIDB Daily Papers
LLMによる階層的制御とRLによる実行でマルチエージェントゲームを制覇
※ 日本語タイトル・ポイントはAIによる自動生成です。正確な内容は原論文をご確認ください。
ポイント
- LLMを戦略コントローラー、RLを低レベル実行ポリシーとする階層型アーキテクチャを提案した。
- このハイブリッドシステムは、複雑なマルチエージェント環境における協調戦略学習の課題を克服する。
- LLM+RLシステムは、手動設計のBTと同等の性能を示し、人間らしい行動と戦術的多様性を実現した。
Abstract
Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies. We propose a hierarchical architecture where a pretrained large language model (LLM) acts as a centralized strategic controller that selects among specialized RL skill policies for a team of agents, while RL policies handle reactive low-level execution. We evaluate this hybrid system in a competitive 2v2 King of the Hill environment against behavior tree (BT) and emph{``Flat''} RL (end-to-end training without skill decomposition) baselines. The LLM+RL system achieves task performance statistically equivalent to hand-crafted BT (46.4% vs 51.5% win rate, $p=0.103$) while both significantly outperform Flat RL trained without skill decomposition. A user study ($n=15$) reveals that 60% of participants perceive LLM+RL agents as the most human-like ($p=0.027$), citing behavioral adaptability and tactical variability. These results demonstrate that pretrained LLM reasoning can effectively orchestrate pretrained RL skills, achieving competitive multi-agent coordination and superior perceived believability without manual rule engineering.
Paper AI Chat
この論文のPDF全文を対象にAIに質問できます。
質問の例: