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LLMになりきって学ぶ:AIリテラシー向上がAIによる説得に与える影響
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ポイント
- AIによる説得から身を守るため、LLMの訓練をロールプレイ形式で体験できるAIリテラシー教材LLMimicを開発しました。
- LLMimicは、AIの訓練過程をゲーム感覚で学べるため、受動的な対策よりも効果的なAIリテラシー向上が期待できます。
- 実験の結果、LLMimicはAIリテラシーを向上させ、AIによる説得の成功率を低下させ、誠実さや社会的責任感を高めることが示されました。
Abstract
As large language models (LLMs) become increasingly persuasive, there is concern that people's opinions and decisions may be influenced across various contexts at scale. Prior mitigation (e.g., AI detectors and disclaimers) largely treats people as passive recipients of AI-generated information. To provide a more proactive intervention against persuasive AI, we introduce $textbf{LLMimic}$, a role-play-based, interactive, gamified AI literacy tutorial, where participants assume the role of an LLM and progress through three key stages of the training pipeline (pretraining, SFT, and RLHF). We conducted a $2 times 3$ between-subjects study ($N = 274$) where participants either (1) watched an AI history video (control) or (2) interacted with LLMimic (treatment), and then engaged in one of three realistic AI persuasion scenarios: (a) charity donation persuasion, (b) malicious money solicitation, or (c) hotel recommendation. Our results show that LLMimic significantly improved participants' AI literacy ($p < .001$), reduced persuasion success across scenarios ($p < .05$), and enhanced truthfulness and social responsibility levels ($p<0.01$) in the hotel scenario. These findings suggest that LLMimic offers a scalable, human-centered approach to improving AI literacy and supporting more informed interactions with persuasive AI.
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